Defining the Undefined: What Even Is "Early"?

The term "early" is, in many ways, an illusion. It suggests a starting point, a beginning, a naive phase where one is still learning the ropes. But when exactly does that phase end?

One theory suggests that early means anytime before you’ve realized you’ve made a mistake. This could be three skills in, or it could be two years into the game when hindsight delivers its brutal lesson.

Another school of thought argues that early is relative to how fast someone else is moving. If your friend unlocks their fourth skill while you’re still celebrating your second, congratulations—you’re early. But if you unlock your seventh before they reach their third, suddenly you’re "mid," or worse, "late" before you even knew it.

But perhaps "early" is just a state of mind. If you always believe there’s more to learn, are you ever truly beyond the early stage?


Mid: The Twilight Zone of Progression
Some say mid-game begins when you unlock just enough to think you know what you’re doing—but not enough to actually be good at it.

Others claim mid is the stretch of time where you’re constantly second-guessing yourself. You’ve got some skills, you know the basics, but the real veterans still look at you like you’re a child trying to lift Thor’s hammer.

It’s also been proposed that mid is when frustration starts to set in. You can no longer blame being new for your mistakes, yet you’re still incapable of handling what’s ahead. It’s a space of limbo, where you know enough to make bad decisions with confidence.


Late: The Ever-Distant Horizon
If early and mid are hard to define, late is the mirage on the horizon. Some say you reach the late stage when you have all the skills unlocked—but even then, does that mean you’re actually late, or just finally equipped to play correctly?

Others insist that late means you’ve been around long enough to see the cycles repeat. If you hear someone say, "Ah yes, this update reminds me of the one in ‘22," congratulations—you’ve reached late-game wisdom.

Some philosophers argue that late-game is when you stop asking what early, mid, and late mean, because you’ve finally accepted that the question itself has no answer.


How Many Skill Slots? A Different Kind of Mystery
And then there’s the second half of Kape’s question: "How many skill slots?"

A simple question, with an answer that should be easy. But no.

  • Some say **the number doesn’t matter—only how you use them**.
  • Some say **you never have enough, no matter how many you unlock**.
  • And some just reply with **"What’s a skill slot?"**, revealing that confusion itself is an essential part of the experience.



Conclusion: Kape’s Question Remains Unanswered
Despite the best efforts of the community, scholars, and time-traveling sages from the future, no definitive answer has been found. The question persists. The search continues.

And perhaps that’s the way it should be.

For as long as we remain unsure of what early, mid, and late truly mean, we will continue to strive, to push forward, and to question the very nature of progression itself.

Until then, Kape must live with the truth we all must face: some questions are destined to remain mysteries forever.